WebMay 16, 2015 · Hash weaponPed playerPed= PLAYER::PLAYER_PED_ID();WEAPON::GET_CURRENT_PED_WEAPON(playerPed,&weapon,1); Easy. You already have the hash, that hash is used to do stuff with the weapon, like adding ammo, adding attachments etc. To get the hash for say WEAPON_PISTOL you would … WebOct 6, 2016 · Hashes are generated by the game within a name and they are used by game scripts. So the only way to make game treat your active model as a character you want is to change a generated hash to the hash of the character. Guide: You will need: List of hashes: http://lexicongta.com/res/npcs.txt Cheat Engine.
[GTA 5 Tutorial - Part 11] Attaching props to ped models
WebJul 22, 2024 · Credits to CodeWalker (dexyfex and contributors) and GTA V Script Decompiler (njames93) for providing the tools to get this information. This section is not 100% reliable until I can test them ingame. All locations seem to work just fine, keep in mind that you'll need to use entity sets to make them look proper. Tuner Garage WebHash hash = 0 ; if (e.KeyCode == Keys.NumPad7) //put whatever key binding you want here { whash = Game.Player.Character.Weapons.Current.Hash; hash = Function.Call (Hash.GET_PED_AMMO_TYPE_FROM_WEAPON, Game.Player.Character, whash); Notification.Show ( " AmmoType=" + hash); }; 0 JustDancePC about a year ago I found an … is ironfx a scam
Weapon AmmoTypes Hash GTA5-Mods.com Forums
WebHash list of All Objects, skins, weapons, animations, in GTA5, GTAV, GTA-5, GTA 5, … WebName: CSB_Ballas_Leader Hash: 0xB8A90E13 Type: CIVMALE DLC: mpsecurity WebNov 8, 2015 · void RagdollPed(Ped ped, int duration) { Function.Call(Hash.SET_PED_CAN_RAGDOLL, ped, true); Function.Call(Hash.SET_PED_TO_RAGDOLL, ped, duration, duration, 0, 0, 0, 0); } This ragdoll function needs two parameters: the pedestrian that will ragdoll and how long they will … k e o\\u0027connor witch haven series